It's been two months since I decided to develop a game. I am writing a 2D "puzzle game featuring extra-terrestrial invasion of the earth and monsters, who try to save the key landmarks. The game is coming up quite promising. I have decided to start recording the progress of my voyage.
I have been designing and writing
code for over a decade now. Always for someone else, for a corporation,
individual, freelance, but never for myself. The time has come to make something,
that I will be able to call my own.
SmashET App Splash Screen |
That's it for the game, or I risk unfolding all features in
my very first post.
When I started, I have never
completed such project. I must admit, I love structure, therefore I decided to
follow Agile and scrum practice. Although instead of two weeks sprints, which are
ever so popular with scrum, I decided to make my sprints a daily one.
The daily sprints enable me to complete small tasks often, rather
than trying to hit big milestone every two weeks. I need to focus on every
aspect of the game development, such programming
music, level design, character design etc. Although I loved
every fricking minute of the development
so far, it is a lonely place working alone. You spend
countless hours in front of computer screen. So, there is no one to keep you
accountable for timelines and productivity. One tends to procrastinate a lot.
Sometimes it’s very difficult to keep yourself motivated. I am a father to
three beautiful children, and this keeps me occupied a lot and allows an easy procrastination
“I must spend some time with kids,” I’d keep telling myself. No, my aim is not to abandon my family, I am
developing my game, so my kids will be able to say in the future, “my dad was
able to do it all alone,” and be proud of me. I find myself, sometimes stuck with
problem and no one to bounce ideas off. That is probably con of working alone. Thank
you internet and blogs. I reached out a lot. I mean, a lot!
As I do different tasks daily, it helps to my mind off the
problem for few days and then come back to it. It does help to take your mind
off for some time, clear your mind, before tackling a bug for example.
I am now 5% into the game design and have few months left much
of the engine ready now as well as the graphics. I aim to have the game
released 28th September 2018. It’s a behemoth of a task to complete
the game in such short time, yet the development will not finish there. The game
will have heavy upgrades every month for a year.
I am looking forward to sharing my experience with developing
a game and starting a game development studio.
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