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Showing posts with the label how to

Can I develop my own game?

I   have entered a state of self-doubt. Two months into the game development and I still have no fully working engine. Hell, I don't even have fully designed graphics for the game. "How did I think it will be possible to develop a game on my own?"  I started to question myself. I keep hearing that it takes teams of people to develop a game. Experienced people. I do have experience I design, coding, apps development, nevertheless I have never undertaken such big project.  Have I set myself for failure? Many people advice me that it will be close to impossible to create a game with the functionality, I have specified. "You should outsource,” they tell me. My message to all these who don't believe it is possible to do whatever you set your mind to, here I am, I am here to stay, and I will prove to you, one can develop a successful game as an individual. Sure, it will take time. Sure, it will be hard work. But my mind is set on one thi...

Writing A Game

It's been two months since I decided to develop a game. I am writing a 2D "puzzle game featuring extra-terrestrial invasion of the earth and monsters, who try to save the key landmarks. The game is coming up quite promising. I have decided to start recording the progress of my voyage. I have been designing and writing code for over a decade now. Always for someone else, for a corporation, individual, freelance, but never for myself. The time has come to make something, that I will be able to call my own. SmashET App Splash Screen Smash ET is a name I have selected for this new game. The title was meant to be word play as well as the actual game theme. The game focuses on player controlling a trampoline which sends monsters into the air to eliminate alien space ships. I have decided to make all elements 2D, clean and simple, no shadowing and detailed drawing. The game also will use AI to control the difficulty of gameplay level by level. That's it for the ...