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Showing posts with the label design

Can I develop my own game?

I   have entered a state of self-doubt. Two months into the game development and I still have no fully working engine. Hell, I don't even have fully designed graphics for the game. "How did I think it will be possible to develop a game on my own?"  I started to question myself. I keep hearing that it takes teams of people to develop a game. Experienced people. I do have experience I design, coding, apps development, nevertheless I have never undertaken such big project.  Have I set myself for failure? Many people advice me that it will be close to impossible to create a game with the functionality, I have specified. "You should outsource,” they tell me. My message to all these who don't believe it is possible to do whatever you set your mind to, here I am, I am here to stay, and I will prove to you, one can develop a successful game as an individual. Sure, it will take time. Sure, it will be hard work. But my mind is set on one thi...

Game Design - It's a never ending development

I have completed the game development document(GDD). Thought through every aspect of the game. Every detail was covered. Because of my love to structure and plan, I wanted to make sure I am covered from every angle. Then I have read one book, then another. Received feedback. Played other games. New ideas came. Old ideas went. smashET GDD And now, the GDD now serves only as a reference guide. Is writing a GDD bad idea then? Not at all. I have to admit, I thought that it was a very bad idea. Why did I bother, spent days coming up with ideas, only to scrap them now? Yes, lots of ideas I initially had, have changed, improved, and the document comes useful now, only when I need a reminder of what my original thinking was. When new idea comes I amend my design, simple. Witcher 3  I was reading "Blood, sweat and Pixels" by Jason Schreier and during a chapter on Witcher 3 , the author mentions that the developers of that game were worried to make actions in the game ...