Why does anyone do anything?
Because they like it.
Because they like it.
A big motto in my life is, only do things that make you
happy.

I must admit, I've played countless games since, some
excited me more, some less, yet when the Angry Birds came out, it was something
new. For starters, I was able to play a game on my iPhone, which was released
just two years before launch of the Angry Birds, but more importantly, as a
designer, I enjoy the simplicity.

This is how I came about thinking of smashET. The criteria
for the development was clear for me from the beginning I wanted a simple game
play, cute and likeable characters, engaging environment and hours of fun.
The biggest challenge for me so far, has been staying with
my own guidelines. As a designer you always want to do something else, make it
better. Smash ET is one of those projects, that if you not careful, you can
easily over do it, rendering it disastrous. The game should act as a distressant
- is it even a word? – and be challenging enough to keep player entertained and
not stressed or frustrated.
I think that in summary, I have enjoyed both the games
mentioned above vastly in my life. Both games stimulated problem solving for me
and I want to enable players of my games to be able to have a good fun and a
memorable experience.
About Winsche Studios
Winsche Studios is the UK-based
game developer whose mantra in game development is to design an experience not
a game. Adam Winczewski, the founder of the studio, has spent his entire life designing,
painting, coding as a freelancer. Now, he transformed his passion to provide
gaming community with unique experience.
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