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Showing posts from May, 2018

Can I develop my own game?

I   have entered a state of self-doubt. Two months into the game development and I still have no fully working engine. Hell, I don't even have fully designed graphics for the game. "How did I think it will be possible to develop a game on my own?"  I started to question myself. I keep hearing that it takes teams of people to develop a game. Experienced people. I do have experience I design, coding, apps development, nevertheless I have never undertaken such big project.  Have I set myself for failure? Many people advice me that it will be close to impossible to create a game with the functionality, I have specified. "You should outsource,” they tell me. My message to all these who don't believe it is possible to do whatever you set your mind to, here I am, I am here to stay, and I will prove to you, one can develop a successful game as an individual. Sure, it will take time. Sure, it will be hard work. But my mind is set on one thi

Can Game Development Studio Be Green?

I t actually never occurred to me that game development could attribute to sustainability. I have never given it much of a thought. I assumed that starting a game development studio is all about code writing and internet. Yes, I now it is more to it, I am not naive. Just as a generalisation, I was blind to sustainability and an impact that even one mans studio can have on the planet earth.  Winsche Studio's debut game (out 28/09/2018) will be smashET . Game theme is saving the planet earth from Extra-Testimonials invasion. What a coincident.  What prompted me to think about sustainability? I recently attended London Business Forum at BAFTA where John Knell was talking about The 80 Minute MBA . The very fist topic of this event, and same with his book he coauthored, was sustainability. This got me thinking "well, surely it is not applicable to all businesses." After giving it a little more thought,  I started to look for things that might contribute to gam